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 About Garden

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Admin
Admin


Number of posts : 60
Registration date : 2008-05-03

PostSubject: About Garden   Sun May 04, 2008 7:28 pm

Table of Contents

:: Facility Rules
....: Classroom
....: Training Center
....: Infirmary
....: Library
....: Dormitory
....: Cafeteria

:: Student Rules
....: Garden Precepts
....: Attire
....: Reward and Punishment
....: Conduct
....: Emergencies
....: Evening Outings

:: Admission and Graduation Info
....: Admission
....: Graduation
....: Opportunities for Alumni

:: Garden Info
....: Balamb Garden
....: Trabia Garden
....: Galbadia Garden

:: SeeD Info
....: What is a SeeD?
....: Dispatching SeeDs
....: Qualifications for SeeDs


Last edited by Admin on Sun May 04, 2008 7:50 pm; edited 5 times in total
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Admin
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PostSubject: Re: About Garden   Sun May 04, 2008 7:30 pm

:: Facility Rules
....: Classroom
1. Students should be in their seats and waiting for the instructor 5 minutes before class.
2. When class is over, proceed to your next class.
3. Food, weapons, and magic are prohibited.
4. Study panels are shared. Handle with care.
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Admin
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PostSubject: Re: About Garden   Sun May 04, 2008 7:31 pm

:: Facility Rules
....: Training Center

1. Proceed with caution. There are real monsters in the training center.
2. It is open 24 hours. Entering the grounds for reasons other than training is prohibited.
3. Do no engage in battles beyond your ability.
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PostSubject: Re: About Garden   Sun May 04, 2008 7:32 pm

:: Facility Rules
....: Infirmary

1. Visit the infirmary as you have any health concerns or problems.
2. No items may be taken from the infirmary without permission.
3. Follow the doctor's instructions.
4. Resident Physician: Doctor Kadowaki.
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Admin
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PostSubject: Re: About Garden   Sun May 04, 2008 7:33 pm

:: Facility Rules
....: Library
1. Open Hours: 9:00 a.m.-lights out.
2. Library Usage: All materials are open to the public. You may check-out materials at the desk.
3. Remain quiet at all times.

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Admin
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PostSubject: Re: About Garden   Sun May 04, 2008 7:35 pm

:: Facility Rules
....: Dormitory

1. Everybody is welcome to apply.
2. SeeDs have priority for the single rooms.
3. Going out after-hours for reasons otherthan training are prohibited.
4. Do not leave personal possessoins in common areas.
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Admin
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PostSubject: Re: About Garden   Sun May 04, 2008 7:36 pm

:: Facility Rules
....: Cafeteria

1. Open Hours: 9:00 a.m.-9:00 p.m.
2. Keep the area clean.
3. If late-night meals are required order them beforehand.
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Admin
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PostSubject: Re: About Garden   Sun May 04, 2008 7:39 pm

:: Student Rules
....: Garden Precepts

1. Work hard
2. Study hard
3. Play hard

....: Attire
1. In general, there is no dress code in the Garden. However, dress accordingly if instructed to do so by your superiors.

....: Reward and Punishment
1. The headmaster presents official commendations to outstanding students.
2. Students who engage in violent acts, sexual promiscuity, or who fall behind in their curriculum, etc. may be expelled from Garden.

....: Conduct
1. The skills acquired in the Garden must never be used for personal gain.
2. Refrain from committing any acts that may damage the Garden's reputation.
3. Take time to think things through before starting a relationship.

....: Emergencies
1. Procedures in case of an emergency: If you are on the 2F, use the emergency exit next to the classroom. If you are on 1F, exit through the front gate. All students must take care of junior classmen during emergencies.
2. Do not use the elevator during an emergency.

....: Evening Outings
1. All students should be in their dorm rooms after-hours unless at the training center.


Last edited by Admin on Sun May 04, 2008 7:43 pm; edited 1 time in total
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PostSubject: Re: About Garden   Sun May 04, 2008 7:42 pm

:: Admission and Graduation Info
....: Admission
1. Applicants between ages 5-15 are admitted.
2. All hardworking and confident youths are welcome.
3. Ambitious over achievers are also welcome.
4. Applicants are admitted only after passing a final interview.


....: Graduation
1. Must be between 15-19 years of age.
2. One must have all the required skills and knowledge taught through the Garden courses.
3. One must have the headmaster's approval to graduate.
4. At age 20, regardless of graduation all students are released from the Garden.


....: Opportunities for Alumni
1. The Garden supports a program that helps graduates enlist in armies all over the world.
2. Instructors and SeeDs are permitted to remain at the Garden. However, SeeDship must be attained before the age of 20.
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PostSubject: Re: About Garden   Sun May 04, 2008 7:46 pm

:: Garden Info
....: Balamb Garden
1. Balamb Garden Headmaster: Cid Kramer
2. Balamb Garden Proprietor: Master NORG
3. Balamb Garden was the first Garden built in accordance with Headmaster Cid's ideals and dreams.
....: Trabia Garden
1. Trabia Garden Headmaster: Unknown.
2. Trabia Garden Proprietor: Unknown.
3. A Garden in the Trabia region. There is an exchange program between Trabia and Balamb Garden.

....: Galbadia Garden
1. Galbadia Garden Headmaster: Martine.

2. Galbadia Garden Proprietor: Unknown.
3. A Garden in the Galbadia Republic. It is the largest Garden of the three. Galbadia Garden's headmaster, Martine, has setup a program to recruit Balamb graduates into the Galbadian Army.


Last edited by Admin on Mon May 05, 2008 11:32 pm; edited 1 time in total
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PostSubject: Re: About Garden   Sun May 04, 2008 7:49 pm

:: SeeD Info
....: What is a SeeD?
1. Garden's mercenaries. Commanding GF and para-magic, they have special fighting abilities. They work in small teams and operate all over the world.

....: Dispatching SeeDs
1. SeeDs are deployed all over the world. Their services are requested by governments and even civilians. Their tasks range from providing military support to protecting civilians.

....: Qualifications for SeeDs
1. Students can apply after the age of 15. Passing the written test and completing an official mission are required to become a SeeD.
SeeDs are paid according to rank.
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